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 Glyphs *New*

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PostSubject: Glyphs *New*   Glyphs *New* Icon_minitimeThu Oct 16, 2008 11:38 am

Glyph Interface
Glyph Interface

There are two kinds of glyphs:

* Major, large improvements to skills
* Minor, small improvements to skills or cosmetic changes

Individuals have a number of glyph slots, based on their level:

* Level 1-14: None.
* Level 15-29: 1 Major, 1 Minor.
* Level 30-49: 2 Major, 1 Minor.
* Level 50-69: 2 Major, 2 Minor.
* Level 70-79: 2 Major, 3 Minor.
* Level 80: 3 Major, 3 Minor.

To be able to install a glyph, major or minor, you will need to stand close to a Lexicon of Power, which can be found near any Inscription trainer.
Major glyphs

Major glyphs will be effective in combat, for example adding damage over time or stun to a physical attack.[2]

Examples:

* [Glyph of Frenzied Regeneration] (Druid) - While Frenzied Regeneration is active, healing effects on you are 20% more powerful.
* [Glyph of Steady Shot] (Hunter) - Increases the damage dealt by Steady Shot by 10% when your target is afflicted with Serpent Sting.
* [Glyph of Molten Armor] (Mage) - Your Molten Armor spell grants an additional 2% critical strike chance.

Minor glyphs

Minor glyphs will give convenient or cosmetic improvements, removing the need for some spell reagents.[2] Minor glyphs are learned only through discovery, by casting Minor Inscription Research.

Examples:

* Glyph of Blessing of Might (Paladin) - Increases the duration of your Blessing of Might spell by 20 min when cast on yourself.
* Glyph of Horn of Winter (Death Knight) - Horn of Winter costs 10 less runic power.
* Glyph of Fading (Priest) - Reduces the mana cost of your Fade spell by 30%.
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