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 Ct Mod Advanced

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Josh
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Posts : 115
Join date : 2008-10-16
Age : 37
Location : Akransas

Ct Mod Advanced Empty
PostSubject: Ct Mod Advanced   Ct Mod Advanced Icon_minitimeSat Oct 18, 2008 8:43 am

http://www.ctmod.net/media/packages/Advanced.zip


Addons


Below is the list of addons we have released. Click an addon to download. For addons with longer descriptions, click the "Click here to read more" link to see the full description.


CT_Core (v3.001) - View screenshot on CTScreens


Last updated: 1 day, 21 hours ago


Formerly 'CT_MasterMod'. Several of our smaller mods have been combined into this mod. Please note that if you only use a few of the features, the other features will remain disabled and take up almost no memory at all.


CT_BarMod (v3.0) - View screenshot on CTScreens


Last updated: 3 days, 3 hours ago


Two hotkey bars have been added at the bottom above the experience bar, and additional left and right side bars have also been added. For pet classes, the pet bar will be moved above the left bar when it is turned on.


Click to read more








CT_BottomBar (v3.001) - View screenshot on CTScreens


Last updated: 1 day, 21 hours ago


Allows you to 'break' the game's bottom bar apart to allow movement of each piece when viewing the BarMod or BottomBar option pages in the control panel. You can hide or move pieces to your liking. Additionally you can right click the drag areas of the main hotbar, menu bar, and bag bar to rotate those bars vertically.


CT_BuffMod (v3.0) - View screenshot on CTScreens


Last updated: 3 days, 3 hours ago


CT_BuffMod allows a much different style of customizable buff display. Buff names and durations can be shown. Buffs can be sorted by type or duration. BuffMod is very versatile and the only way to truly find the settings you like is to play with the options. By unlocking the buff frame via the control panel, you can move the buffs to your selected location. Click and drag anywhere on the window to move it, or use the lower right corner to resize it.


CT_ExpenseHistory (v3.0) - View screenshot on CTScreens


Last updated: 1 day, 21 hours ago


CT_ExpenseHistory is a cost tracking mod. It tracks how much you spend on repairs, reagents, ammo, and mail postage. Usable via /eh, or the CT control panel, you can see your totals spent for all characters, per character, or a dated log of what you spent when.


CT_MailMod (v3.0) - View screenshot on CTScreens


Last updated: 3 days, 3 hours ago


CT_MailMod adds a several mailing options to your mail window.


Click to read more












CT_MapMod (v3.0) - View screenshot on CTScreens


Last updated: 3 days, 3 hours ago


By ctrl+left clicking anywhere on your map, you can add a map note. Once the note is added, you can right click on the note to edit, delete, or send it to any other player using this mod. When sending or receiving a note, it will appear on the map in the position where the creator put it, and will contain the same text. It will also send a chat message to the person receiving the note alerting them of what zone the note was sent for. The player you are sending the note to must be online at the time you send it.


Click to read more








CT_PartyBuffs (v3.0) - View screenshot on CTScreens


Last updated: 3 days, 3 hours ago


Allows displaying of buffs on the party frames instead of when hovering a player's frame.


CT_Timer (v3.001) - View screenshot on CTScreens


Last updated: 1 day, 21 hours ago


CT_Timer works as both a countdown timer and a stopwatch timer. To use it counting up, simply click the numbers to start and stop. Right click to reset it. To use it as a countdown timer, use the arrows on the right to set minutes and the left to set hours, then click the numbers to start or stop.
If you start the timer counting up or down, then hide it, the timer will continue. A chat message will be sent once the timer reaches 0 counting down.


Click to read more













CT_Viewport (v3.0) - View screenshot on CTScreens


Last updated: 3 days, 3 hours ago


Adds the ability to change the game's viewport. This modifies the size of the rendered world, so that you can place UI elements outside of it. Use /viewport or, select the CT_Viewport option from the CT Core mini map icon.
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